Imagine, if you would, a world trapped between dimensions. A world caught in a dimensional portal, or Gateway. Half of the world is ruled by the laws of science. Her technology is master. The other half of the world is held in the sway of magic, a place where the mind and Will can shape the land. Where the two meet is chaos, a land fraught with unimaginable danger. This is the Realm of the Gateway.
The Realm of the Gateway is a multi-genre system, comprised of three books, each giving the rules and materials need to play in a different genre. The Magic Realm gives all the needed information for running campaigns in the half of the world governed by magic. This includes rules for magic, the various races encountered in The Magic Realm and dozens of creatures and monsters found there. The Science Realm has rules, races and information for playing in a universe of high technology. This gives information on everything from androids and robots to starships and beyond. The Death Zone covers the mysterious and deadly land that separates magic and science. This book gives guidelines for creating and playing mutant characters as well as creatures and rules for creature creation.
The Basic Rules: The Basic Rules are all the rules needed for play. This is a good introduction to rules and world of The Realm of the Gateway. The Basic Rules can be found as a free download on DriveThruRPG. Feel free to download these rules, try them out, share them with your friends.
Rules for character creation.
Rules for skill use.
Rules for realistic combat. The damage you do is based on how well you hit and where.
Rules for pain and shock damage.
Over 20 psionic powers and rules for their use.
Dozens of creatures found anywhere in the world.
The Magic Realm: The Magic Realm has all the rules for play, plus those rules needed for play in a world of magic. This also includes rules for using magic in The Science Realm. The Magic Realm can be found for sale on DriveThruRPG.
Rules for character creation. Includes 9 player races for The Magic Realm.
Rules for skill use including dozens of skills for The Magic Realm.
A revolutionary magic system. No power points. No spell memorization. Magic users can use their magic as often as they want.
Over 200 spells.
Dozens of creatures found in The Magic Realm.
Background and setting for one of the lands in The Magic Realm.
The Science Realm: The Science Realm has all the rules for play, plus the rules needed for play in a world of high technology, from robots and androids to starships and space stations. This also includes rules for using technology in The Magic Realm. The Science Realm can be found for sale on DriveThruRPG.
Rules for character creation. Includes 3 player races for The Science Realm.
Rules for skill use including dozens of skills for The Science Realm.
Rules for advanced technology, including cybernetics, cloning and robotics.
Rules for space flight and descriptions of the most common starships available.
Listing of creatures found in The Science Realm.
Background and setting for one of the lands in The Science Realm.
The Death Zone: The Death Zone has all the rules for play, plus the rules needed for play in a world of strange mutants, reality shifting storms, and strange ruins. This also includes incorporating mutants in either The Magic Realm or The Science Realm. The Death Zone can be found for sale on DriveThruRPG.
Rules for character creation. Includes rules for creating mutant characters.
Rules for skill use including dozens of skills for The Death Zone.
Rules for over a hundred mutations available to characters.
Rules for abnormal weather conditions including the dreaded probability storms.
Listing of creatures found in The Death Zone.
Background and setting for two of the lands in The Death Zone.
The Realm of the Gateway, The Complete Series: Toghether in one complete tome. The Magic Realm, The Science Realm and The Death Zone, now available on DriveThruRPG.
The Avagnon Continent Guide: This referee and player guide gives complete details about the continent of Avagnon in the Magic Realm. Each land is described in glorious detail, along with the peoples, cultures, major NPCs and creatures there. New gods, new professions, new spells and new monsters. The guide also provides adventure ideas for the different lands. A must have for those playing in the Magic Realm! Now available on DriveThruRPG.
The Avagnon Continent Guide Avagnon, the largest continent in the Magic Realm. A land of great civilization and ancient mysteries. A land of adventure, of high magic, brave heroes, and deadly monsters. Avagnon is a land of deep forests, dark jungles, scorching deserts, and frozen lands. • Hothor, home of the ancient Elves. A land of ancient forests and great kingdoms. • Sherkai, a land of deep jungles and lush rainforests. • Tak’Turan, where jungle meets desert. The largest of the lands. • The Frozen North. A land locked in bitter cold and ice, home of the barbarian tribes. • The Forgotten Valley, here there be dinosaurs! • Each land described in detail, with descriptions for the civilizations of the major races as well as the major cities and communities for the different races. • Each chapter gives monsters, animals and unique creatures found there, including the direst of all threats, dragons! • New classes, races, skills and character options. • New spells, a new magical class and new magic options. • New advanced rules for combat. • New gear and weapons for adventuring. • New animals, monsters and creatures. New rules for dragons and introducing templates to modify existing creatures into something new. • Environmental hazards; cold, heat, lava, avalanches and more.
Welcome to the jungle…
The Metro-Alpha/Metro-Beta City Guide: This is the ultimate guide to the twin cities of Metro Alpha/Metro Beta. This guide has detailed maps of each city, along with information on the construction and workings of the city domes. Details are given on the political structure of the two cities, including those secret organizations that make life so thrilling. New professions and skills, new races, new creatures and new technology. The guide includes adventure ideas for those playing in the cities of Metro Alpha and Metro Beta. The Metro-Alpha/Metro-Beta City Guide is available for sale on DriveThruRPG.
Metro-Alpha and Metro-Beta are shinning examples of the city-states found scattered across the Science Realm. Center of the Alpha Alliance, Metro-Alpha is the largest, most powerful city-state on the continent of Trinoc. It is a fantastic city, heralded for it’s social and engineering achievements. But even here, in the city of splendor, lies darkness. Dark alleyways hide obvious dangers, but the tall, gleaming towers hide dark secrets and even greater danger. Here is home. Here there be monsters in the guise of men.
The Metro-Alpha/Metro-Beta City Guide provides the Game Master and players alike with information on the two cities. From politics and culture to hidden cabals and secret organizations, it can all be found here.
• Information on the culture and political nature of the sister cities. • Details on the physical structure of the protective domes over the cities. • Information on the two cities, places of interest, details for each dome in the cities. • 13 organizations, some well-known, others hidden in secrecy. • Adventure ideas and guidelines for the Game Master. • 8 new character professions, including two magical professions: the cleric and the sorcerer. • New skills and character options. • New races; the mutant Insectrons and Wolfen and introducing Gendroids, genetically modified Androids. • New creatures, from wild beasts to genetically modified gendroid animals. • A slew of pre-made NPCs to populate your world with. • New equipment and technology: new gear, cybernetics, weapons, armor, drones and vehicles. • New and optional rules for game play, including rules for breaking things. • A complete section on security systems including an example facility. • New, more detailed rules for computer systems and computer hacking. • 15 major corporations to help or hinder the characters. • A listing of other, major city-states found across the land. • And lastly a compilation of tables for the Game Master.
The Mutant’s Guide to the Death Zone: Scion and Midland are the two largest “civilized” lands in the Death Zone. Now there is a guide to these two lands, giving players a feel for life in the twisted and tormented Death Zone. This gives detail about the peoples, npcs, organizations and creatures of these lands. This guide includes new mutations and creatures unique to these lands, plus adventure ideas. The Mutant's Guide to the Death Zone will be available for sale soon on DriveThruRPG.
Advanced Character Classes for The Magic Realm: Introducing new character classes and options for the Magic Realm: barbarians, monks, paladins, skalds, sword mages and wardens. Available soon on DriveThruRPG.
Advanced Character Classes for The Science Realm: New racial character classes and options for the Science Realm: the healer android, the cybot technomage, the psychic warrior and the cyber technologist. Available soon on DriveThruRPG.
Advanced Character Classes for The Death Zone: New character options for the Death Zone. The lost, the fallen, shamans and new humans. Available on DriveThruRPG soon.
Starships and Starbases: Named and developed starships for your games, plus information on dozens of starbases including star charts with encounters and random encounters. Including new creatures found out there. Look for it on DriveThruRPG.
NPCs and Encounters for the Magic Realm, Book 1: Developed NPCs to interact with, good and bad. Maps with planned and random encounters. Including new creatures to challenge your players. The first of many to come.
NPCs and Encounters for the Science Realm, Book 1: Developed NPCs to interact with, good and bad. Maps with planned and random encounters. Including new creatures to challenge your players. The first of many to come.
NPCs and Encounters for the Death Zone, Book 1: Developed NPCs to interact with, good and bad. Maps with planned and random encounters. Including new creatures to challenge your players. The first of many to come.
Alien Races for The Science Realm: Want to add something new? How about new alien races for players and NPC alike.
Superheroes in The Science Realm: Rules, ideas and new character options for super hero role play in the Science Realm.
Antibody
Antibody is a complete new game from Griffin Games. Journey to the mysterious living world of the Antibodies and the Microns. Driven from their home dimension by evil invaders, they have fled to our dimension. Here they discover huge, living worlds to colonize. Unfortunately, the Invaders have followed. Little do they know that the worlds they are colonizing are actually the bodies of people! This super powered game focuses on the Antibodies, creatures of great powers and abilities who have been chosen to defend their new world from the evil Invaders. A game of great fun in a very unlikely setting.
Now, a sneak peek...
"Invasion"
We were sitting at the base watching the bloodships fly by when the call came. We had just finished our meal of protein and sugar and had settled down for what we hoped was a calm and relaxing evening when the alarm sounded. It was a general call to battle, meaning all squads were to scramble, NOW. My four companions and I headed towards our stingers, our one man fighters, which made up Theta squad. But I forget, you do not know us as yet. Therefore let me digress and introduce myself and my companions. I am known as Talco, and I am a Biot and the squad commander. Tibius and Adrous are Morphs. They make an excellent team and have proven themselves invaluable in infiltrating enemy ships and strongholds. Slilis is a Chemo and one of the meanest fighters I've ever seen. His skills in unarmed combat are unmatched. I'm glad he's on our side. Then there is Crysalis. She's a Neryi. Like the rest of her kind, she's quiet and withdrawn, mysterious. She is perhaps the most powerful member of our team for she knows the Magic. We donned our battle suits and climbed into our crystal ships. "Reports indicate a major invasion in the upper intestines" came Adrous's voice over the radio. "It looks like they've pinpointed one of our bases there." "All right, let's head out. Make towards the stomach, we'll come in from that side. Alpha and Gamma units will be coming in from the other side" I said as we took off into the blood flow. Our ships screamed through the fluid as we dodged around the bloodcells and the blood ships. They were fast, but we were faster. We had a long way to go, and needed to be there now. We used the heart to give us a final burst of speed as we headed onward. It was a rough ride as we plunged through the stomach lining. Our shields were on at 35% to protect us from the acids that filled the stomach. Several large chunks of material floated past us as we headed into the large intestine. "My sensors are picking up several large objects up ahead" I said over the radio as the other squadrons joined us for our frontal attack. "This is Theta squad leader to Zeta and Orion squads, we're going to take the lead target, you hit the two behind it". With that I ordered Theta squad to attack positions. We rounded a curve in the mountainous terrain when we saw them; giant amoebas. "One, two, three... I count six of them commander" said Slilis. "What now?" "Follow me in and let's hit them hard and fast" I said as I armed my Tensor cannons. I flew in high and fast, firing my Tensors as I went. The sparkling blasts hit the rubbery surface of the amoebae without even fazing it. I had never fought one of these before. They were huge, monstrous devices, and buried somewhere inside was the nucleus, where its evil master controlled it. As I flew past, it fired a bolt of acid goo at me. I dodged the blast but lost control as I did so. I was tumbling end over end when Tibius attacked. His shots did as much damage as mine did. Then my heart froze. He caught an acid blast head on. His ship was already melted when it crashed into the amoebae. The remains of his ship were absorbed through the thing's membrane with ease, to be added to its growing mass. "No!" I screamed in frustration as I regained control of my ship. "Pull back and keep it distracted, I've got a plan". I may not survive this, but if I go, I plan on seeing this monster to hell first. I flew in close to the ground, hugging the terrain as I went in. My shields were up full and I was at full combat throttle. "This is it" I told myself as I flew over a hill and plunged straight at its heart. It fired two blasts at me, but missed both times. I impacted against its membrane, hard. I thought the shear was going to tear my ship apart as I penetrated through its skin to its acidic inside, but the Stinger's biomimetic structure shifted and adjusted to the strain. The goo slowed me down as I made my way inward. The acid was already eating through my shields. "Just a little farther" I whispered. Then, "there". The nucleus. I could barely see it through the murk. The acid was beginning to eat at my ship. It was time to abandon ship, but not without doing some damage. I set the power core to overload and then I shunted to the nucleus. I appeared in a mucous coated corridor inside the control center. It was a dead end, and the exit was blocked by a Synthoid, one of the organic crystalline servants of the invaders. He wasn't expecting me, nor was he expecting the blast that shook the amoebae as my ship exploded. That would slow it down. I pulled my Tensor pistol and fired, blowing a hole through the Synth’s chest and sent it sprawling. I ran from the cul-de-sac and towards where I thought the central controls would be. That is where I would find the Amoebae Lord. Another Synthoid stepped out into the corridor. I knelt down and shattered its head with my first blast. I passed through a membrane door when I was hit from the side. The largest Synthoid I had ever seen was there, and it was waiting for me. It was fast. In an unexpected swipe he knocked my gun from my hand. Then he knocked me backwards into the wall. This one was strong. Too strong. I felt his blow even through my battle armor. But he was still no match for me. I'm Antibody, born and bred for one thing; to destroy such as these. I leapt forward and caught it in the side with a kick, crushing its crystalline form. As pieces fell from the damaged side, I stepped forward, using all my strength and mass, and smashed my fist into its blank face, shattering it. My gun was smashed beyond repair, so I left it. The rest of the way was clear as I made my way deeper in. Then I found out why. I pushed through the final door and into the main control room. That was why I had met with no more resistance on the way in. All of the guards were here, waiting. One leapt for me as I summoned the Power. My bioblast disintegrated it before it knew what happened. I drew my power sword and sliced the next one in two. I waited for more to attack, but none did. They stepped aside and cleared a path to the center of the room where It stood; the Amoebae Lord. It was huge, at least twice my size. Its head was large, bulbuls and elongated. Three crimson eyes stared at me from the center of its forehead as it turned to look at me. Saliva dripped from its fanged maw. The creature stood on two powerful legs which ended in razor sharp talons. Its four powerful arms could shred me in an instant if I got two close. The thing's rubbery skin was a sick gray, the color of dead flesh. Strapped to the Amoebae Lord's head were wires, leading to the controls in front of it. As it gazed at me its eyes began to glow. I felt its probe in my mind, trying to rip me apart from within. "Get out of my mind" I grunted through gritted teeth. I pushed back with all my will, and the pain subsided. And good thing to. The guards had decided to attack. I blasted another with a bioblast and slashed at two more with my sword, but there were too many. If I stood to fight them all I would be brought down. I slashed one more then leapt over the crush of their bodies to land on a control panel. My strength was waning, but I had enough Power to do one last thing. I summoned the last of my biofeedback power into one, last blast, which I loosed at the Amoebae Lord. My blast caught it square in the chest. Gray ichor coated the wall as it staggered back and collapsed. The room fell silent as the Synthoids stopped. Without their lord, they were mindless automatons. Then the amoebae began to quiver and shake. Cracks started to appear in the walls and floor and acid began to pour in. The whole war machine must have been tied to the Amoebae Lord. My ship was destroyed, and I had no power left to shunt out. I guessed my time must have been over. At least I would die as I lived, with honor. Then an amazing thing happened. The far wall started to glow, first yellow, then white. It folded in upon itself as golden light poured in from beyond. Crysalis floated in, arms outspread, her body of light bathed in a golden glow. Behind her no acid flowed in, but instead a golden tunnel receded out of sight. "Come" she said, "it is time to leave". I turned on my flight belt and followed her out into the tunnel as the rest of the control center collapsed behind us. We flew out of the dissolving war machine, Crysalis's tunnel closing behind us as we went. Back outside, the battle was over. A concentrated attack by the other squadrons had destroyed the remaining amoebas, though our casualties were high as well. But our world was safe once more. Safe from the invaders from beyond.